Real roads → Assetto Corsa

Point at the road.

Drop two coordinates from Google Maps. Drift Maps routes the real road between them, builds the track, drives it in Assetto Corsa, and hands you a zip for content/tracks/.

Optional. Skip it and we name the track after the road.
Right-click the spot in Google Maps, then click the coordinates to copy them.
Visited in order. Waypoints are also how you ask for a lap: a route that starts and ends at the same spot needs one point part-way round to say which way to go.

The rig builds and drives every track before you get it.
The rig runs the full pipeline: terrain, roadside scenery, real textures, a finished .kn5. Then it launches Assetto Corsa and drives your road on an autopilot that records telemetry. You get the track, a score, and the report behind the score. The zip drops into content/tracks/ with no Blender step.