Point at the road
Right-click the start of your road in Google Maps and copy the coordinates. Do the same for the end. Paste both into the builder. Add waypoints if you want a specific route.
The mountain pass you drive on weekends. The backroad by your house. A famous touge. Drop two coordinates from Google Maps and Drift Maps builds the real road between them as a drivable Assetto Corsa track, with real terrain, scenery and elevation.
Skip Blender, Race Track Builder, and the weeks of modding. You point at the road; a build rig does the rest.
Right-click the start of your road in Google Maps and copy the coordinates. Do the same for the end. Paste both into the builder. Add waypoints if you want a specific route.
The build rig routes the real road, pulls real elevation and aerial imagery, and builds the track: the surface, the terrain and the scenery of the place around it.
You get a zip with a finished .kn5 inside. Unzip it into content/tracks/ and it shows up in Content Manager. You'll get an email with the download link when your build is done.
The whole flow, unedited: coordinates go in, the rig builds the road, and out comes an Assetto Corsa track.
Every plan runs the same full build pipeline.
1 free map build every month, up to 1 km. Additional builds $4.99 each.
2 free map downloads every week, then $0.99 per additional map. Repeat downloads are free.
Allowances reset on your account's signup schedule. Subscription trials are optional.
Build your free mapFor a build or two a week.
1 week free, then $9.99/mo · card required · cancel anytime
Build as much as you want, and skip the line.
1 week free, then $24.99/mo · card required · cancel anytime
Build a single road, once. Same full pipeline as the plans.
Buy one build · $4.99Payments run through Stripe; every receipt email carries the cancel link. Have an account? Sign in
Every track below came out of the pipeline above: built from the real road. The white line is the road's layout — the whole route, so you can see the shape before you download. Free accounts get two new map downloads per week, then 99¢ each, or unlimited on any plan. Every road also has its own page — see the full list.
Loading the library…
Unzip any download into content/tracks/ and it shows up in Content Manager.
The short version of how Drift Maps works. Anything else, ask in the DMs on the socials the videos come from.
Yes. Drop two pins on the map — a start and an end anywhere on the real road network — and Drift Maps builds the road between them as a drivable Assetto Corsa track: the actual asphalt traced from aerial imagery, with real elevation and camber, and the scenery of the place around it. Mountain passes, city streets, the road you grew up on.
Most tracks are delivered the same day. Your build queues, the rig builds it, and you get an email with the download and a one-click Content Manager install link the moment it's ready.
Two ways: click the install link in your delivery email and Content Manager handles it, or unzip the download into content/tracks/ inside your Assetto Corsa folder. The track then shows up in Content Manager like any other track mod.
Plans start at $9.99/month, with a free first week on the card trial. Prefer pay-as-you-go? A single build is $4.99. Downloading tracks other people already built is free twice a week on a free account, 99¢ after that, and unlimited on any plan.
No. That's the point — no Blender, no Race Track Builder, no 3D modelling. You pick the road; the pipeline does the rest and hands you a finished track mod.
Sign up, pick your road on the map, and the rig gets to work. You'll get an email when your track is ready.
Get started